Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/20498
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dc.contributor.authorChakrabarti, Anindya
dc.contributor.authorLahkar, Ratul
dc.date.accessioned2018-03-10T12:10:04Z
dc.date.available2018-03-10T12:10:04Z
dc.date.issued2018
dc.identifier.citationDynamic Games and Applications, December 2018, Volume 8, Issue 4, pp 733–760
dc.identifier.urihttp://hdl.handle.net/11718/20498
dc.description.abstractWe present an evolutionary game theoretic model of growth and fluctuations with negative externalities. Agents in a population choose the level of input. Total output is a function of aggregate input and a productivity parameter. The model, which is equivalent to a tragedy of the commons, constitutes an aggregative potential game with negative externalities. Aggregate input at the Nash equilibrium is inefficiently high causing aggregate payoff to be suboptimally low. Simulations with the logit dynamic reveal that while the aggregate input increases monotonically from an initial low level, aggregate payoff may decline from the corresponding high level. Hence, a positive technology shock causes a rapid initial increase in aggregate payoff, which is unsustainable as agents increase aggregate input to the inefficient equilibrium level. Aggregate payoff, therefore, declines subsequently. A sequence of exogenous shocks, therefore, generates a sustained pattern of growth and fluctuations in aggregate payoff.en_US
dc.publisherSpringer International Publishingen_US
dc.subjectBusiness cycles, Potential games, Logit dynamic, Negative externalityen_US
dc.titleAn evolutionary analysis of growth and fluctuations with negative externalitiesen_US
dc.typeArticleen_US
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