Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/24705
Title: Can gamification process replace traditional education system in whole or in part
Authors: Bhaskar, Antra
Singla, Lakshay
Keywords: Traditional education system;Gamification;Decision making
Issue Date: 2020
Publisher: Indian Institute of Management Ahmedabad
Abstract: Many students perceive traditional teaching methods boring. Although teachers continuously seek novel instructional approaches, it is largely agreed that today’s institutions face major problems around student motivation and engagement (Lee & Hammer, 2011). During the lecture, many students engage in many other things than learning. To this end, several higher education institutions are looking for ways to boost the motivation of the students and commitment. The use of gamified form of learning in education not only helps the students in knowledge development but also helps in developing other skills like decision making, communication etc. Games have a remarkable motivational power; it uses many various mechanisms to let the person involved without much reward. It is basically the joy of playing and the possibility of winning that let people play games.
URI: http://hdl.handle.net/11718/24705
Appears in Collections:Student Projects

Files in This Item:
File Description SizeFormat 
SP_2961.pdf
  Restricted Access
759.09 kBAdobe PDFView/Open Request a copy


Items in IIMA Institutional Repository are protected by copyright, with all rights reserved, unless otherwise indicated.