Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/25438
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dc.contributor.authorRampal, Jeevant
dc.date.accessioned2022-02-24T04:11:22Z
dc.date.available2022-02-24T04:11:22Z
dc.date.issued2022-01-10
dc.identifier.citationRampal, J. (2022). Limited foresight equilibrium. Games and Economic Behavior.en_US
dc.identifier.urihttps://doi.org/10.1016/j.geb.2022.01.001
dc.identifier.urihttp://hdl.handle.net/11718/25438
dc.description.abstractThis paper models a scenario where finite perfect-information games are distorted in two ways. First, each player can have different possible levels of foresight, where foresight is a particular number of future stages that the player can observe/understand from each of her moves. In particular, each player's foresight is allowed to be “limited” or insufficient to observe the entire game from each move. Second, there is uncertainty about each opponent's foresight. I define the Limited Foresight Equilibrium (LFE) for this model. An LFE specifies how limited-foresight players' strategies and beliefs about opponents' foresight evolve as they move through the stages of the game. I show the existence of LFE and describe its other properties. I show that in LFE limited-foresight players follow simple heuristics for beliefs and actions. As applications, LFE is shown to rationalize experimental findings on Sequential Bargaining and the Centipede game.en_US
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.ispartofGames and Economic Behavioren_US
dc.subjectForesighten_US
dc.subjectSequential equilibriumen_US
dc.subjectSequential bargainingen_US
dc.subjectCentipede gameen_US
dc.titleLimited foresight equilibriumen_US
dc.typeArticleen_US
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