Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/26352
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dc.contributor.authorSheth, Aashna-
dc.contributor.authorPatel, Vipul-
dc.date.accessioned2023-04-15T05:12:48Z-
dc.date.available2023-04-15T05:12:48Z-
dc.date.issued2023-04-14-
dc.identifier.urihttp://hdl.handle.net/11718/26352-
dc.language.isoenen_US
dc.publisherMinten_US
dc.subjectE-sports and Indiaen_US
dc.subjectIndian DOTA2en_US
dc.subjectMultiplayer battle arena video gameen_US
dc.subjectIndian digital gaming industryen_US
dc.titleE-sports needs key growth drivers to flourish in Indiaen_US
dc.typeNewspaperen_US
Appears in Collections:IIMA In Media

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