Please use this identifier to cite or link to this item:
http://hdl.handle.net/11718/26352
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sheth, Aashna | - |
dc.contributor.author | Patel, Vipul | - |
dc.date.accessioned | 2023-04-15T05:12:48Z | - |
dc.date.available | 2023-04-15T05:12:48Z | - |
dc.date.issued | 2023-04-14 | - |
dc.identifier.uri | http://hdl.handle.net/11718/26352 | - |
dc.language.iso | en | en_US |
dc.publisher | Mint | en_US |
dc.subject | E-sports and India | en_US |
dc.subject | Indian DOTA2 | en_US |
dc.subject | Multiplayer battle arena video game | en_US |
dc.subject | Indian digital gaming industry | en_US |
dc.title | E-sports needs key growth drivers to flourish in India | en_US |
dc.type | Newspaper | en_US |
Appears in Collections: | IIMA In Media |
Files in This Item:
File | Description | Size | Format | |
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MINT_14_APRIL_2023_AHMEDABAD.jpg | 3.1 MB | JPEG | View/Open |
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