Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/26679
Title: Marketing in metaverse
Authors: Verma, Aditi
Parsai, Amrita
Keywords: Metaverse;Metaverse marketing;Augmented Reality;Virtual Reality;NFTs
Issue Date: 13-Jul-2023
Publisher: Indian Institute of Management Ahmedabad
Abstract: Today, the metaverse is defined as a digital reality integrating social media, online gaming, augmented reality, virtual reality, and cryptocurrencies, enabling immersive virtual interactions. It can be accessed through various platforms such as AR, VR, gaming consoles, laptops, PCs, and phones. Unlike the internet, the metaverse lacks a single creator; instead, companies like Meta and Microsoft can create their metaverses. Key characteristics of the metaverse include its real-time and always active nature, individual agency for users, a self-contained and functional universe, a combination of platforms, and user-generated content. This summary outlines the metaverse's origins, definition, access methods, creator dynamics, and core features.
URI: http://hdl.handle.net/11718/26679
Appears in Collections:Student Projects

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