Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/27886
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dc.contributor.authorSampartak, Jay-
dc.contributor.authorSatdeve, Shantanu-
dc.date.accessioned2025-06-04T06:23:38Z-
dc.date.available2025-06-04T06:23:38Z-
dc.date.issued2023-01-01-
dc.identifier.urihttp://hdl.handle.net/11718/27886-
dc.descriptionWith the advent of AR and VR technologies and the recent surge in interest for its adoption in various fields, it becomes essential to look at it. How it can impact the future regarding learning, training, experiences, and cost saving. The use cases for AR and VR can be found in generating new synergies; the data-driven insights and adaptive learning capabilities of AR and VR technologies make them superior learning instructors. The VR-generated environment can help the learner experience an interactive and realistic environment. These technologies can help us upgrade older forms of learning and create shared, real-life, application-based training. The application of AR and VR can create enhanced educational material.en_US
dc.description.abstractWith the advent of AR and VR technologies and the recent surge in interest for its adoption in various fields, it becomes essential to look at it. How it can impact the future regarding learning, training, experiences, and cost saving. The use cases for AR and VR can be found in generating new synergies; the data-driven insights and adaptive learning capabilities of AR and VR technologies make them superior learning instructors. The VR-generated environment can help the learner experience an interactive and realistic environment. These technologies can help us upgrade older forms of learning and create shared, real-life, application-based training. The application of AR and VR can create enhanced educational material.en_US
dc.language.isoenen_US
dc.publisherIndian Institute of Management Ahmedabaden_US
dc.subjectAugmented reality - Educational applicationsen_US
dc.subjectVirtual reality - Study and teachingen_US
dc.subjectEducational technology - Innovationsen_US
dc.titleThe use of virtual reality and augmented reality in enhancing employee training and development programsen_US
dc.typeStudent Projecten_US
Appears in Collections:Student Projects

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