Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/6695
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dc.contributor.authorRao, V. Venkata-
dc.date.accessioned2010-07-30T10:48:45Z-
dc.date.available2010-07-30T10:48:45Z-
dc.date.copyright1989-
dc.date.issued2010-07-30T10:48:45Z-
dc.identifier.urihttp://hdl.handle.net/11718/6695-
dc.description.abstractThe objective of this note is two-fold: first to discuss the need for prototyping in system design, and second to discuss the usefulness of the Demodesigner package in developing prototypes of user interfaces. Part I of the note discusses the concept of prototyping, various kinds of prototypes and the advantages and disadvantages of prototyping. Prototype is a model of a computer programme and its purpose is to serve as a communication medium between the user and the designer. A prototype should be much easier and less costly to develop then a full working system itself. A prototype can be used to demonstrate the feasibility of the logic of a proposed system, to show the format of input and output, or to demonstrate the features of user interface. The second part of the note is devoted to a discussion of the various features of the Demodesigner package. This part also contains an example dealing with development of a prototype with demodesigner.en
dc.language.isoenen
dc.subjectPrototypeen
dc.subjectDemodesigneren
dc.titlePrototyping and Demodesigneren
dc.typeCases and Notesen
Appears in Collections:Cases and Notes

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