Please use this identifier to cite or link to this item: http://hdl.handle.net/11718/6837
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dc.contributor.authorGanesh Kumar, N.-
dc.contributor.authorRao, Srinivas S.-
dc.date.accessioned2010-08-03T06:11:26Z-
dc.date.available2010-08-03T06:11:26Z-
dc.date.copyright1990-
dc.date.issued2010-08-03T06:11:26Z-
dc.identifier.urihttp://hdl.handle.net/11718/6837-
dc.description.abstractThis note describes the experience of using games as pedagogy. In the first part, the outcome of a game played in the class is described. In the second, the suitability of games as pedagogy for different groups of participants and subject matter is discussed.en
dc.language.isoenen
dc.subjectPedagogyen
dc.subjectBusiness Policyen
dc.titleUse of Games as Pedagogy: An Experienceen
dc.typeCases and Notesen
Appears in Collections:Cases and Notes

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