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dc.contributor.authorMittal, Silvi
dc.contributor.authorPatel, Prem Parimalkumar
dc.date.accessioned2024-02-05T04:25:35Z
dc.date.available2024-02-05T04:25:35Z
dc.date.issued2022
dc.identifier.otherSP003473
dc.identifier.urihttp://hdl.handle.net/11718/27062
dc.description.abstractThe science fiction writer Neal Stephenson first used the term "metaverse" in his 1992 book Snow Crash. The metaverse in his novel was a 3D virtual environment where software agents and human avatars might interact. A digital environment incorporating elements of social networking, online gaming, augmented reality, virtual reality, and cryptocurrency to enable user interaction digitally is the definition of the metaverse as it is currently understood (2012) (Investopedia). The term "extended reality" (XR), which encompasses all facets of augmented, virtual, and mixed reality, is another name for the meta verse (2022 Pew Research). (Dwivedi et al., 2022)en_US
dc.language.isoenen_US
dc.publisherIndian Institute of Management Ahmedabaden_US
dc.subjectFashion Industryen_US
dc.subjectFashion and Technologyen_US
dc.subjectMetaverseen_US
dc.titleReshaping the fashion industry in the metaverseen_US
dc.typeStudent Projecten_US


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