Use of Games as Pedagogy: An Experience
dc.contributor.author | Ganesh Kumar, N. | |
dc.contributor.author | Rao, Srinivas S. | |
dc.date.accessioned | 2010-08-03T06:11:26Z | |
dc.date.available | 2010-08-03T06:11:26Z | |
dc.date.copyright | 1990 | |
dc.date.issued | 2010-08-03T06:11:26Z | |
dc.identifier.uri | http://hdl.handle.net/11718/6837 | |
dc.description.abstract | This note describes the experience of using games as pedagogy. In the first part, the outcome of a game played in the class is described. In the second, the suitability of games as pedagogy for different groups of participants and subject matter is discussed. | en |
dc.language.iso | en | en |
dc.subject | Pedagogy | en |
dc.subject | Business Policy | en |
dc.title | Use of Games as Pedagogy: An Experience | en |
dc.type | Cases and Notes | en |
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Cases and Notes [2722]
Cases and Notes